Welcome to The Hard Way

Hey! I’m glad you’re here.

I created The Hard Way because I’ve lived on both sides of the table.

I’ve been the person looking at pitches and deciding which games get greenlit. And I’ve been the developer in the trenches, pitching my own projects and fighting to get a publisher’s or investor’s attention.

Over the years, I’ve realized something frustrating: some of the most important knowledge in game development is rarely documented.

If you don’t already have a large network or years of experience, this information can be surprisingly difficult to find. Most of the time, you learn it the hard way — by making mistakes, hitting walls, losing time, and figuring things out through experience.

That’s where the name comes from.

Matej Hudák

Head of publishing
Grindstone

Matej Hudák is the Publishing Director at Grindstone, a Slovakia-based videogame production and publishing company. He has worked across multiple areas of the videogame industry, progressing from technical and creative roles such as Cutscene Editor through production and into publishing leadership.

At Grindstone, he focuses on publishing strategy, production, marketing and bringing videogames to global audiences.

His recent work includes titles such as Jotunnslayer: Hordes of Hel, Preserve and Hellforged.

 

0 | Introduction to the Guide

More Than “How to Publish a Game”

This wiki goes beyond basic publishing advice.

We’re not just talking about store settings, marketing checklists, or how to upload a build. Those things matter, but they’re only part of the picture.

The bigger questions are often strategic:

  • Is this publishing deal actually good for you?
  • Which platforms should you prioritize?
  • When should you start talking to publishers?
  • What actually gets a game noticed?
  • Which marketing efforts are worth your limited time?
  • How do you turn one finished game into a sustainable career or studio?

The goal is not simply to help you finish and release one project.

The goal is to help you understand the decisions that can determine whether you’re building something sustainable in the game industry.

Knowledge From the Trenches

This publication is partly personal documentation and partly an open resource for the indie game development community.

It’s where I collect the strategies, lessons, mistakes, workflows, and small discoveries that have actually made a difference in my work.

Some of them are big-picture strategic lessons. Others are painfully specific settings, processes, or checkboxes that took far too long to figure out.

If I had to learn something through unnecessary trial and error, I’d rather document it so someone else doesn’t have to.

Whether you’re navigating platform backends for the first time, trying to understand a publishing agreement, planning your marketing strategy, or figuring out the unwritten rules of influencer outreach, the goal of this wiki is simple:

Give you the ground truth.

What You’ll Find Here

The Unwritten Rules

Real-world strategies for navigating platforms, publishers, marketing, business development, and the wider game industry.

I don’t just want to tell you what to do. Wherever possible, I’ll explain why something works, so you can understand the reasoning behind it and adapt when the market changes.

Workflow Shortcuts

Practical solutions to the little things that waste disproportionate amounts of time.

Platform settings. Backend quirks. Submission processes. Tools. Checkboxes. Workflows.

The things that caused me headaches so they don’t have to cause you yours.

Honest Perspectives

Deep dives into publishing, tools, studio management, marketing, business development, and other parts of the industry — without the corporate fluff.

The aim is to separate the things that genuinely move the needle from the things that merely consume your limited time, money, and attention.

A Living Resource

The game industry moves quickly, and this wiki is meant to move with it.

I’ll keep updating these pages as platforms change, strategies evolve, new tools appear, and I continue learning through my own work.

Some articles will document lessons I’ve already learned. Others will capture discoveries while they’re still fresh.

Think of The Hard Way as an evolving field guide to the parts of game development people usually only explain after you’ve already made the mistake yourself.

This is the knowledge you normally get by doing the work.

Hopefully, sharing it can make things a little less hard.

1 | Getting Started as an Indie
2 | Market Research
3 | The "Pitch" & Reality Check
4 | Money & Survival
5 | Marketing & Visibility
6 | The Backend Trenches
7 | Game Launch Strategy
8 | Case Studies & Data
9 | Helpful Tools
10 | Let’s stay in touch!