The Slovak video game industry recorded mixed results in 2025. The combined turnover of domestic companies increased from €67.8 million to €75.16 million, while the number of active companies rose from 77 to 80. At the same time, employment declined from 982 to 840 people.

According to annual statistics compiled by the Slovak Game Developers Association, the industry returned to turnover growth after three consecutive years of decline. However, this development has not yet translated into employment growth, and the industry's economic performance remains concentrated primarily among its largest companies.

The top-performing 10% of companies generated €63.6 million, accounting for 84.6% of the industry's total turnover. In 2024, the top 10% of companies accounted for 83.2% of total turnover.

There are currently 80 active video game companies operating in Slovakia. Pixel Federation remains the country's largest video game company in terms of both turnover and number of employees. Other leading companies by turnover include PowerPlay Studio, Nine Rocks Games, Inlogic Software, Blue Brain Games, Gentlemen's, Games Farm, SuperScale, BLUE FACES, and Noise Artillery.

The largest share of companies remains concentrated in western Slovakia, where 63.7% of them are based. Eastern Slovakia is home to 27.5% of companies, while 8.8% are based in central Slovakia. Bratislava is home to 45% of all companies, while 18.8% are based in Košice.

In 2025, Slovak developers reported creating 110 original games. This figure includes a larger number of games produced by Inlogic Software; excluding its output, domestic developers created 50 games. Slovak companies also contributed to 126 games developed in cooperation with third parties and worked on a total of 401 released and upcoming projects.

PC remained the leading platform, targeted by 78.3% of companies. They were followed by mobile devices (33.3%), Xbox (26.1%), PlayStation (24.6%), Nintendo platforms (23.2%), and virtual or augmented reality (11.6%).

At the end of 2025, the Slovak video game industry employed 840 people, compared with 982 in 2024. Employment declined for the third consecutive year, after reaching a peak of 1,080 employees in 2022. The positions companies find most difficult to fill include programmers, animators, PR and marketing professionals, game designers, and visual artists.

The industry employed 208 women, representing 24.8% of the total workforce. It also employed 88 people from abroad, accounting for 10.5% of the workforce. The largest groups of international employees came from Czechia, Ukraine, and Poland.

Self-funding remained the dominant source of financing, used by 82.6% of companies. It was followed by public funding (36.2%), commissioned work (20.3%), and financing from international publishers (18.8%).

When asked which forms of support they would value most, companies identified tax incentives and deductions as their highest priority. These were followed by increased public funding, stronger support for education, R&D funding for the creative industries, and support for international travel and international market presentation.

Companies expect growth to continue in 2026 and estimate that the combined turnover of the Slovak video game industry could reach approximately €85 million.

Unless stated otherwise, the statistics reflect the state of the Slovak video game industry as of 31 December 2025.